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Civ 6 patch settlers pantheon
Civ 6 patch settlers pantheon




civ 6 patch settlers pantheon civ 6 patch settlers pantheon
  1. CIV 6 PATCH SETTLERS PANTHEON UPDATE
  2. CIV 6 PATCH SETTLERS PANTHEON FULL
  3. CIV 6 PATCH SETTLERS PANTHEON FREE

Jack Rackham’s Jolly Rogers: Gain 50 additional gold when pillaging a trade ship.The Krakannons: +1 Range for Sloops and Brigantines.L’Olonnais Cutlery: Gain gold based on the combat strength of defeated units.Blackbeard’s Short Fuse: Every attack on an enemy ship reduces its movement on the next turn by 1 movement point.Journal of Captain William Kidd: 50% chance of finding an additional treasure map when visiting a tavern.Cursed Lucky Pieces of Eight: +3 gold per unit maintenance (higher chance of mutiny) 3% interest on gold reserves every turn.Singing Topmen: Reduces unit maintenance cost by 3 per unit.Each Pirate King has three slots for active Relics and can swap Relics in and out to customize their playstyle. Relics are powerful unit upgrades that occasionally drop when performing actions such as visiting taverns, sinking ships, and finding treasure.

CIV 6 PATCH SETTLERS PANTHEON UPDATE

See also RIDE 4 Update 1.24 Patch Details The Hoarder gets 3% interest on their gold reserves per turn. +10 Treasure Points for burying treasure. Mine! Mine! Mine! (Passive Ability): Unit Maintenance cost is reduced by 3.

CIV 6 PATCH SETTLERS PANTHEON FREE

Chain Shot (Active Ability): As a free action, all ships in the Hoarder’s fleet can use the Chain Shot ability to anchor an enemy unit in place for two turns.Sailing the Open Seas (Passive Ability): The Swashbuckler gains +1 Infamous Pirate Point for every 50 hexes revealed on the map.Tack into the Wind (Active Ability): Every ship in the Swashbuckler’s fleet can Tack into the Wind to double their Movement for a turn.Pillaging trade routes grants an additional 100 Gold. The Privateer knows the location of all their patron’s ports. Letter of Marque (Passive Ability): Grants the Privateer a randomly-assigned AI civilization as a patron.Using Bring Her Home grants +5 Infamous Pirate Points and +100 Gold in addition to the usual naval victory rewards. Captures a badly-damaged enemy ship for the Privateer’s patron. Bring Her Home (Active Ability): Can be used by every ship in the Privateer’s fleet.Fightin’ is What We Do Best (Passive Ability): +10 Gold every time a unit engages in combat.Immediately sinks any badly-damaged enemy ship in exchange for +3 Movement and +5 Combat Strength for 5 turns. Walk the Plank (Active Ability): Can be used by every ship in the Dread Pirate’s fleet.

CIV 6 PATCH SETTLERS PANTHEON FULL

  • Pirate Islands: The Pirate Isles is a map script custom-built for the unfriendly seas of the Pirates scenario, full of mysterious islands, rich and vulnerable ports, and danger.
  • Cities and ports are placed based on their real-world locations and should be familiar to anyone who has played Sid Meier’s Pirates!
  • The Caribbean Islands: A handcrafted map of the historical Caribbean.
  • Win/Lose: The Pirate King with the highest score at the end of 60 turns wins! Pirate Kings who lose all their units will be eliminated from the match. Some of these barbarous fleets are even lead by history’s most recognizable Infamous Pirates. There are also four AI civilizations (Spain, Netherlands, England, and France) fighting to control the map, as well as Buccaneers, this scenario’s version of Barbarians. The four Pirate Kings aren’t only battling each other, however. The scenario reimagines many aspects of Civilization VI so players can focus on new naval and scenario-specific gameplay. Over 60 turns, players pillage ships and cities, build up their fleets, collect powerful Relics, and strive to become the most infamous pirate in the tropics. Each player takes the role of a Pirate King as they progress on their pirating career. “Pirates” is a fast, competitive scenario for 1-4 players.






    Civ 6 patch settlers pantheon